Publisher Headup Games and developer Julian Laufer have announced the launch date for Outbuddies.
Uses ranged and forces the player to immediately engage all types of foes.
The Seahorse Revolver: Your plasma gun and friend. Unleashes a vaporizing beam when charged-up.
Has decent damage output and a fire speed.
The Missile Launcher: The best choice when confronting duty like boss encounters or tanky enemies at once.
The Bubble Beam: A weapon that fires ooze that can trap enemies and turn them in a suitable platform to measure o
When billed, immobilizing clusters will sprea n.d to stun complete groups of foes.
The Corridium Galvanizer: can re-power shut-down facilities and Energizes wall constructions.
When billed it unleashes a dash that may connect to a wall run and enables you to reach each corner of Bahlam.
Movement in Outbuddies is, like seen in Hollow Knight or even Dead Cells.
To spice things up, I’ve implemented a (largely optional) stealth system, so large enemy groups and security systems may be sneaked-by.
Ify enemy behavior to your benefit.
All four weapons and their functions at a glance:
The Seahorse Revolver: best friend as well as Your standard plasma gun.
Unleashes a powerful vaporizing beam when charged-up. Has a fire rate and damage output.
The Missile Launcher: The best choice when facing duty like boss encounters or tanky enemies at the same time.
When charged, immobilizing clusters will spread to stun complete groups of foes.
Wall structures: Energize and can facilities.
Movement in Outbuddies is, such as also seen in Hollow Knight or even Dead Cells.