Ghost of Tsushima Devs Were Not Certain If They Can Do a Western Placing, Shuhei Yoshida Encouraged Them
Ghost of Tsushima has become one of those fastest-selling brand new IP for Sony, however, it wasn’t a simple pitch to its developer Sucker Punch.
At a panel through PAX Online, The game manufacturer, Brian Fleming clarified how they had been originally nervous to strategy Sony Japan and Shuhei Yoshida using their pitch to get a Japanese setting like a Western division.
As we watched with the Introduction of the sport, it was a commercial and critical Victory for Sony. It was thanks to the reinforcement of Shuhei Yoshida and the guidance He gave to Sucker Punch they had been able To attain this vision for your job.