I am grateful to Forgive me, Father, for showing me a preview. It’s a retro shooter which mixes 2D models in 3D environments. You’ll know what to expect if you’ve ever played the Doom and Serious Samantha series. You will find yourself in a Lovecraftian story, and you’ll be battling your way through a variety of insane monsters and individuals. Forgive me Father was developed by Byte Barrel and published by 1C Entertainment. It is light-hearted and charming but avoids the traps of retro shooters. This is the kind of nostalgia hit that we need in these times of many bad remakes.
A new model with endless play has been added to the latest update for early access. Like Call of Duty mode, you will need to survive endless waves while upgrading your weapons and other tools. This game is great fun and shows how entertaining it can be to master the basics.
THE STORY – A CLASSIC LOVECRAFT COMIC
In the early access preview, Forgive me Father puts the story aside and lets you enjoy the gameplay. Although there is more than I expected, it was still disappointing. This comic is inspired by Lovecraft’s works and feels almost like a comic. As a priest, you are the last person to be sane and must uncover an eldritch plot involving local politicians and companies. You will need to survive as the locals have been transformed into undead zombies. Developers also confirmed that there would be an alternate protagonist, a journalist with access to a different skill set.
It isn’t easy to give much information about the story. The story is rich in mystery and environmental storytelling that adds flavour to the proceedings. The story and the environments create a creepy atmosphere. The game is challenging to comprehend. First, the game is very fast-paced, and it can be challenging to understand your characters’ dialogue while you dodge attacks. You can’t access your inventory or journal to review notes that you have made.
You won’t always have the time or patience to read the dialogue.
The story was not what I had expected, but it was pleasant to be surprised. However, don’t expect a compelling story when you play this game. Forgive me, and Father is a sample game. Is all about the gameplay.
THE GAMEPLAY: A RETRO DELIGHT
You’ve seen the trailer, and you already know what this game looks like. It’s an old-school carnage throwback. There is no reloading other than the shotgun, no tactics except for strafing and lots of blood. It is evident that the developers are passionate about the genre, know what works and what doesn’t and add the little details that make it unique.
This game will have you shooting at or being shot at 95% of the time. How does the combat system work?
Pretty damn good. Even though things may be hectic on the screen, gunplay is fluid. It is possible to navigate through any difficulty with ease. You will find that each weapon is helpful in different situations. The small amount of ammunition you get will mean you’ll be changing your guns frequently. As you unlock each one, it changes the gameplay. Different guns work for foreign enemies. But we’ll get to that in the discussion about monsters.
You can upgrade each weapon with different routes to go down. You can have the pistol fire faster or use it as a duel weapon. You can also use the burst gun as a grenade launcher, full-auto or full-automat. This allows you to change your gameplay style and keeps the game fresh.
You have many other powers that go beyond your guns. You can use infinite ammo and infinite health as well as healing and stun powers. Although these might seem overwhelming, they can be balanced with other enemy types. For example, a few seconds of immortality won’t allow you to clear a room, but it can help you get rid of the fisherman (who throws explosive fish) and prevent the area from becoming a minefield.
Holy Water can temporarily stun your enemies.
You can upgrade your skills tree to increase your abilities and tools. Every upgrade, especially the guns, changes the gameplay and allows you to beat encounters that were too difficult before. The mechanics encourage aggressive and brutal play, which is a good fit for the Madness mechanic.
THE MADNESS MECHANIC
Forgive me, Father encourages you to be aggressive, much like Bloodborne. Your madness increases the more you kill. Your fever is proportional to how much damage you do and how little you take. Combining this with the fact that enemies drop health and ammo for a short time after death, you should fly into the blood instead of hiding behind cover.
Madness can also cause your eyes to go numb, making the bright red blood stand out even more. Madness can also charge your powers, so it’s an integral part of the game if your goal is to become a demigod of death. Your madness level will reset to zero if you do not cause damage for a while.