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Ghost Recon Breakpoint Update Version 1.11 Patch Notes 3.0.

Ghost Recon Breakpoint Update Version 1.11 Patch Notes 3.0.
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Ghost Recon Breakpoint Update Version 1.11 Patch Notes 3.0.

Tom Clancy’s Ghost Recon Breakpoint upgrade to version 1.11 patch 3.0.0 Is available to download today for PS4, Xbox One, and PC. Here are the complete patch notes for this upgrade.

The download size of the upgrade is as follow.

  • PC: ~7.19 GB
  • Xbox One: ~7.19 GB
  • PlayStation®4 method: ~7.00 GB

Get the information below.
Ghost Recon Breakpoint Update Version 1.11 Patch Notes 3.0.0

NEW FEATURES
RED PATRIOT ADVENTURE

Trey Stone was operating with Bodark Agents to plan terror attacks on US soil. 10 Story Missions and 26 top excellent adventure benefits will be accessible along this experience to kill all those involved with Stone’s program.

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Two of the assignments will Be liberated for all gamers to appreciate, but gamers that possess the Red Patriot Experience or Y1 Pass may have instant access to research the rest of the content. Y1 pass Adventure and owners are able to invite up to 3 friends to play through the assignments together. Rewards can be allowed retroactively to all those gamers that finish missions by picking up the Red Patriot Experience or Y1 Pass at the Store themselves.

EXCLUSIVE REWARDS

Costumes: Pyotr Bukharov Costume, Trey Stone Costume, Claro Gentile Costume + Mask, Scott Mitchell Costume + Top.
Bodark Gear: Bodark Mask, Bodark Mask B, Bodark Mask C, Bodark Mask D, Bodark Mask E, Bodark Chest Rig, Bodark Shirt, Bodark Gloves, Bodark Pants, Bodark Boots, Bodark Load Bearing Vest, Bodark Coat, Raven’s Rock Gear Patch, Bodark Gear Camo.
Weapons: 553 Scout | Sentinel, AK74 Assault | Survival, Honey Badger | Brown.
Vehicles: Opheis | Raven’s Stone, MC-1 Restraint | Raven’s Rock, Boson | Radiation.
The Fireworks and In Deep Waters assignment benefits (Claro Gentile Costume + Mask, Bodark Mask E, Bodark Gloves, Bodark Coat, Honey Badger | Brown) are accessible by all players if they possess the Y1 pass or not.

For more info about which Episode 3: Red Patriot contains, see here.

PATHFINDER CLASS

This new course coming into Ghost Recon® Breakpoint is for gamers that would like a versatile strategy in battle.

Particular Skill — Armaros Interface: Lets You control a rogue Azrael Drone.
Particular Tool — Uplink Protocol: This instrument refills the Pathfinder ability judge.
Exotic Skills —
Tactical Cache Identification: The best way to fill your Pathfinder gauge. You’ll have the ability to locate these Tactical Caches more readily through this identification ability.
Scout Vision: White-hot thermal vision.
Wild Metabolism: Ration effects persist longer and are stronger.
To see more info about the Pathfinder course coming to TU 3.0.0, visit here.

GUNSMITH

As Mentioned with TU 2.1.0, we’re releasing another round of modifications and upgrades to the Gunsmith. Here you can view a simple summary of exactly what these changes will comprise. 15 custom stocks will probably be accessible.

15 custom stocks will be accessible across a choice of weapons.
Common stocks across weapon variants.
Cross-compatibility for inventory customization.
Expanding about the compatibility of this Underbarrel Grenade Launchers.
Universal Underbarrel System being integrated into the sport.
Bipods and range finders are added to specific weapons.
Bipod compatibility was inserted for 7.62 calibre firearms.
New moderate and short barrels are added for weapon personalization.
Along with broader customization choices, you may expect to see more improvements and bug fixes into the Gunsmith using TU 3.0.0. For more info about Gunsmith changes, read our comprehensive article here.

CHARACTER AND CUSTOMIZATION

In Addition to the top excellent event rewards you may see with all the Red Patriot Adventure, added weapons, makeup, and personalization things are being inserted in the match.

Maria’s Shop: Skell Credits

Costumes:
Outcast B | HVY Place: Rebel Helmet, Tactical Riot Vest, Armored Baggy Pants
Outcast C | HVY Set: Cast Plate Mask, Heavy Coyote Plate Carrier, Armored Rainstorm Coat, Reinforced Thigh Pad Pants
Outcast D | HVY Establish: Cast Knight Helmet, Armored Marten Plate Carrier, Armored Big Rainstorm Coat, Armored Forest Tactical Pants
Weapons: M4A1 CQC, Paladin 9 SNR, UMP CQC, ACS12, FAL, Honey Badger
Vehicles: Firespin | FFA, Exoshell | Standard, Firespin | Velvet
Wearable: Armored Backpack, Tactical Bandana, Military Beret, F-16 Fighter Helmet, Steel Skull Ballistic Mask, Extreme Infiltrator Mask, Peletor Lite-COM 3, Revision Exoshield, Crye Compact Assault Ghillie, Safariland P1 Covert Carrier, Blackhawk Tactical Shorts, Blackhawk Fury Gloves, Mustang Survival Ocean Racing Gloves
Gear Camo: Grey Python, HCP Tiger, Kryptek Banshee, Kryptek Highlander, Kryptek Mandrake, Kryptek Neptune, Kryptek Nomad, Kryptek Raid, Kryptek Typhoon, Kryptek Yeti, NWI Type I, Pencott LN, Pencott MP, Pencott SD, Kryptek SS
Weapon Camo: Dead Leaves, Kryptek Highlander, HCP Tiger, Kryptek Mandrake, Kryptek Banshee, Kryptek Neptune, Kryptek Nomad, Kryptek Yeti, Kryptek Raid, Kryptek Typhoon, Pencott LN, Pencott MP, Pencott SD, Pencott SS
Customization: Buzz Cut, Crew Cut, Mustache D
In-Game Store: Ghost Coins

Tactical Trek Bundle: Crye Nightcap, Safariland TABC 3, High-Protection Shades, Versatile Pac, Armored Vest, Tactical Dry Top, Tactical Dry Pants, Blackhawk Trident Boots
Light Scout Gear Bundle: Tarsier Eclipse NVG, OPS-Core Skullcrusher, Peltor Alert, Oakley Ballistic M Frame Alpha, Maritime Operations Bundle, Safariland U1 Overt Carrier, Velocity Systems Range Shorts, UA Verge Mid Gore-Tex
Exoshell Bundle: Exoshell | Snow, Exoshell | Hill, Exoshell | Desert, Exoshell | Jungle
Vehicles: Opheis | Emperor, GYPS MK. II | Flash, Exoshell | Oren, MC-1 Restraint | Emperor
Weapons: 416 Assault |Custom, M4A1 SCT | Custom, 516 | Survival, HTI | Brown, VHSD2 | Sentinel, TACT50 | Wolves, ACS12 |Custom, M82 | Survival
PvP

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New! 1 Map: Riverbank.
New! Two Mission Milestones: The two new missions are linked to this Pathfinder class.
Overwatch: Scan or indicate 30 enemies using the Azrael Drone.
Alpha Pathfinder: Kill 1 of every category with the Pathfinder.
New! Pathfinder Class Adaptation.
Matchmaking:
Players are currently kicked for sin after 30 sec rather than 120 sec.
Balancing:
Decreased harm of M4A1 from PvP from 31 -> 29.
Decreased damage of PDR from PvP from 32 -> 26.
Decreased damage of VHS from PvP from 38 -> 36.
Decreased damage of MP7 from PvP from 33 -> 30.
PATCH HIGHLIGHTS
Fixed a problem where players were discovering alternative reproductions of this DMR harness article TU 2.1.0.
This issue was addressed by the group according to reports. Please let us know in the event that you still see this happen in sport; either exactly the exact same or in a fresh form.
Fixed a problem where NPC drivers wouldn’t take any harm when being taken by AI Teammates.
Fixed a problem where after buying Forest Tactical Pants, players will no longer discover the thing in their stock when rebooting the match.
Fixed a problem where spots wouldn’t be observable on the Rebel Ballistic Mask.
Fixed a number of problems with clipping on equipable items.
Fixed a problem where a lot of enemies are present at the bottom of many Elite faction assignments.
Fixed a problem where multiple intel wouldn’t unlock when finishing Episode 2 assignments.
Fixed a problem where players would occasionally experience stuttering and crashes after running the game on the Vulkan API.
Fixed a PvP problem where enemies and teammates could sometimes be invisible to other gamers.
Fixed a PvP problem where players can occasionally notice different gamers at T pose and ecological corruptions after dying during a round.
Fixed several ecological and clipping problems on the Stoney Creek map.
Fixed a problem where players can encounter hangs at any moment whilst going in Raids.
Fixed a problem where a weapon’s laser dots could appear like a black opaque square on many surfaces at Night Vision. Lasers affected by this issue include MAWL-DA and PEQ-15.
PATCH NOTES
AI

Fixed a problem where a few downed enemies with evaluation celebrity couldn’t be murdered.
Fixed a problem where the noise of Azrael drones wouldn’t vanish after drones abandoned the region.
AI TEAMMATES

Fixed a problem where AI Teammates would leap over a fence rather than going through the busted spot.
Fixed a problem where sometimes an AI Teammate would teleport to rekindle another Teammate at a sunken automobile.
Fixed a problem where AI Teammates would occasionally get stuck using their parachute open following landing.
Fixed a problem where NPC drivers wouldn’t take any harm when being taken by AI Teammates.
Fixed a problem where Fixit and Vasily AI Teammates would occasionally get stuck midair.
CUSTOMIZATION

Fixed an issue in which a feel glitch would occur over player knees when running or walking using Vasily Pants equipped.
Fixed a problem where after buying Forest Tactical Pants, players will no longer discover the thing in their stock when rebooting the match.
Fixed a problem where the Echelon Top’s Belt would vanish when being outfitted with virtually any vest.
Fixed a problem where spots wouldn’t be observable on the Rebel Ballistic Mask.
Fixed an issue where players reported Architect Vest and Architect Gloves could not be dismantled.
Fixed a problem where Suppressor Operativo and Suppressor Operativo Brown wouldn’t fit their colours in the weapon trailer.
Fixed a problem where the L3GP NVGs will hang on the back of a participant’s mind when armed with all the Rebel Ballistic Mask.
CLIPPING

Fixed a problem where Prime Sam Fisher blossom could clip while planning using the COMPM4 sight extent.
Fixed a problem where longer beards would clip when the Half Mask and Airsoft Skull Mask are outfitted.
Fixed a problem where the Shemagh would clip with numerous shirts which have a collar.
Fixed a problem where the Golem Cape | Field Medic would clip magazines within the chest or belt.
Fixed a problem where the Urban Hero Jacket would clip with numerous masks.
EXPLOITS

Fixed a problem where players were discovering alternative reproductions of this DMR exploit.
GAMEPLAY

Fixed a problem where arming weapons with particular Attachments could lead to an unnatural traction position. Attachments impacted by this issue include RVG Vertical Foregrip, Rounded Angled Foregrip, and SHIFT Angled Short Grip.
Fixed a problem in which landing a parachute in Pythagoras Hall would lead to players doing a dive/swim animation on concrete.
MISSIONS

Fixed a problem where a lot of enemies are present at the bottom of many Elite faction assignments.
Fixed a problem where multiple intel wouldn’t unlock when finishing Episode 2 assignments.
PC

Fixed a problem where players would occasionally experience stuttering and crashes when running the game on the Vulkan API.
PvP

Fixed a problem where a draw will get a success when the Observer slot is occupied.
Fixed a problem in which a corrupted transition could be viewed between rounds if the Observer gets the camera secured.
Fixed a problem where the Observer would occasionally see players at an unnatural place when deploying a drone.
Fixed a problem where players at a group wouldn’t contact the matchmaking lobby in the event the player hosting the session stops the match in the end game display.
Fixed a problem where some teammates could occasionally appear as enemies at the Team Widget throughout the briefing stage.
Fixed a problem where teammates could occasionally spawn away from the rest of their team.
Fixed a problem where enemies and teammates could sometimes be invisible to other gamers.
Fixed a problem where players could hear”I am noticeable,” when expiring.
Fixed a problem where the tapping noise of surveillance systems will continue long after the aim is accepted.
Fixed a problem where players can occasionally notice different gamers in T pose and ecological corruptions after dying during a round.
Fixed a problem where players could float over the floor when in likely camo or if falling after getting murdered.
Fixed a problem where players would occasionally go into a slide animation while running down the staircase of their water tower onto the Cold War Bunker map.
Fixed several ecological and clipping problems on the Stoney Creek map.
RAID

Fixed a problem where players can experience freezes at any moment whilst going in Raids.
UI

Fixed a problem where players wouldn’t see AI Teammate mark on the miniature map together with an option turned ON.
Fixed a problem where Photo Mode will be inaccessible when too near an NPC or thing.
Fixed a problem where the Assault proficiency bonus standing would seem incorrectly when shifting to various displays.
WEAPONS

Fixed a problem where shooting a weapon armed with a laser Scatter attachment whilst moving the camera will produce the laser move in the incorrect direction.
Fixed a problem where restarting the match would take an equipped weapon ammo.
Fixed a problem where the AK12 built-in ironsight will be off-centred in ADS mode.
Fixed a problem where a weapon’s laser dots could appear like a black opaque square on many surfaces at Night Vision. Lasers affected by this issue include MAWL-DA and PEQ-15.
Fixed a problem where SLX5 Sight wouldn’t follow the bullet’s leadership when attached to the STONER LMG.

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Ghost Recon Breakpoint Update Version 1.11 Patch Notes 3.0.
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