5 GAMES THAT START OUT AS A BUGY MESS
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5 GAMES THAT START OUT AS A BUGY MESS

5 GAMES THAT START OUT AS A BUGY MESS
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5 GAMES THAT START AS A BUGY MESS

 

TABLE OF CONTENTS1) BATTLEFIELD42) CYBERPUNK 2773) FALLOUT 764) WWE2K205) ASSASSINS CREE UNITY

BATTLEFIELD 4

EA, when it involves controversy, you can’t help but steal the spotlight. Let me say it now: I love Battlefield4 and consider it my favorite in the series. It is in a solid and stable place now, but it wasn’t always that way.

Eight years ago, the game had many performance issues quickly fixed by players who jumped onto a server to wage a full-scale online war against other players. Ironically, most issues in the game were related to multiplayer: this is the mode that most players choose to play, and DICE spent the most time on.

Online shooters are known for their death rate. This isn’t a problem with most games, except for Battlefield4 where respawning was an extremely risky half the time. What if I were to spawn next to a tall building? Or would I spawn at least 20 feet below the map? Who knows? However, the problems did not end there. Graphic bugs infected screens with see-through or delayed texture pop-in environments.

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WWE 2K20

The WWE2K franchise’s gameplay is largely unchanged each year. It’s almost unbelievable that they have managed to improve on its previous years. Although it isn’t quite as bad as WWE 2K18, it’s close.

You’ll have noticed that this game had a lot of bugs if you read any reviews. It was not an appealing sight to see the many frame drops, especially when you consider that most of what’s going on in this game is chaotic fighting between multiple characters simultaneously. Cutscenes were painfully and hilariously difficult to watch due to invisibility and lighting issues. Crashes were common and texture disfigurements are some of the most popular in gaming.

ASSASSINS CREATE UNITY

Here we are. Assassins Creed Unity set a high standard for gaming, but not a very good one. This is a perfect example of why games should prioritize quality over quantity, which Ubisoft didn’t seem to grasp based on the yearly release schedule they had maintained since Assassins creed II.

It’s a shame that some of the game’s gameplay elements, such as the customisation options, didn’t return in later titles. They felt like they were being wasted on a game that couldn’t run properly. Fans deserved better for a title that was an early Xbox One/PS4 exclusive.

While there were many bad games before Unity I think the game opened up to a lot more people to the fact that not all games from trusted developers/publishers will be a success.

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5 GAMES THAT START OUT AS A BUGY MESS
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