Elden Ring aims to "Reduce Player Stress" without compromising on difficulty
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Elden Ring aims to “Reduce Player Stress” without compromising on difficulty

Elden Ring aims to "Reduce Player Stress" without compromising on difficulty
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Elden Ring aims to “Reduce Player Stress” without compromising on difficulty

FromSoftware confirmed that Elden Ring would reduce stress and not compromise enemy difficulty. Producer Yasuhiro Kanao gave a gameplay overview, which confirmed Bandai Namco’s forthcoming RPG had gone gold.

Kitao spoke at the Taipei Game Show (thanks IGN) and explained how Elden Ring’s features could be used to prevent player stress. But that doesn’t mean your enemies will be weakened.

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Elden Ring aims to “Reduce Player Stress” without compromising difficulty.

Kitao’s statement includes the following:

“The game’s vast world can provide a lot of depth and enjoyment. However, it can also cause unnecessary stress for some players. This has been avoided by the dev team.

Elden Ring has a new ability to ride horses, which Kitao states are part of.

Horses are a stress-free way to travel long distances. This system was created to allow players to quickly and easily move vertically up in order explore higher areas.

Elden Ring will be available for PS4, PS5, Xbox One and Xbox Series X on February 25, 2015. We will keep you updated with any new developments…

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Elden Ring aims to “Reduce Player Stress” without compromising on difficulty
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