FIVE NIGHTS IN FREDDY'S: FEDERITY BREACH REVIEW - DEATH BY GLOAMOUR (PC).
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FIVE NIGHTS IN FREDDY’S: FEDERITY BREACH REVIEW – DEATH BY GLOAMOUR (PC).

FIVE NIGHTS IN FREDDY'S: FEDERITY BREACH REVIEW - DEATH BY GLOAMOUR (PC).
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FIVE NIGHTS IN FREDDY’S: FEDERITY BREACH REVIEW – DEATH BY GLAMOUR (PC).

Five Nights At Freddy’s is a series of horror games that has the best lore. The game isn’t scary at first, but you’ll find yourself in that abandoned pizzeria, beg for another night. After playing through the previous title, it can take players several months to find the strength to purchase the next one. Players’ enthusiasm for the franchise has blossomed again after the release of the Five Nights At Freddy’s: Security Breach.

Security Breach is a completely new title, despite the fact that the first game was released in 2014 and the subsequent ten games. Instead of the familiar cast of sentient animatronics, there are new faces and older ones appear. We miss you. A ‘GlamRock” makeover has opened up a whole new world of Fazbear. No more patrolling in one room with a map and security cameras. We are grateful for the 80GB title. Now we have to confront the things that scared us initially, but it’s now nightmare material.

Let’s all go together (I don’t want to go solo into this) and discover the pizzeria after hours. Do you never know? You might be lucky enough to make it through the night alive,

TABLE OF CONTENTS1 Story: You can’t hide forever1.2) Frustration At Fazbear’s1.2). Old but Gold2) Gameplay: Don’t look back2.1) A variety of new vagabonds2.2. A butterfly effect ending3) Audio & Graphics: A nightmare comes to life3.1) Five Nights at Freddy’s Five Nights of Fear3.2

STORY: You Can’t Hide Forever

Gregory, a young boy is a frequent visitor to the Fazbear Pizzeria. When Freddy, his favourite animatronic, falls on stage during a performance of the show, Gregory sees an opportunity to crawl into an open space in his chest. He is unaware that he has been trapped in the wall of the pizzeria and cannot escape.

When you’re a kid and are confronted with ten-foot bloodthirsty animatronics, you don’t feel safe in one place. Some of the tasks in Security Breach are just as frightening today as they were when Gregory was his age. It’s hard to believe that he could even comprehend half of the tasks he was given throughout the game. It’s hard to believe that he will make it alive. Gregory’s humour is quite amusing. He is a funny old man, but he has a few great lines. You feel a lot more attached to him because they break up the tension between characters. This is true for all cast members. As the game progresses, you become more familiar with them and learn more about them. However, certain faces will be missed.

FRUSTRATION AT FAZBEAR’S

To me, the most frustrating aspect of the story is the number of questions that remain unanswered. Although we are introduced to many new characters, we never learn why. We are introduced to Vanny, who we make assumptions about, and Bonnie and Foxy’s disappearance. They have merch throughout the game and even have locations named after them. Their backstories are not explored. You would expect at least some speculation from a franchise with so much lore.

OLD, BUT GOLD

Security Breach has a lot of nods to old titles, which is something that should be appreciated. I was familiar with the franchise and had played the first few games so there were likely to be some hidden gems. Even if the plushie is discarded on the basement shelf, you will find references to other characters and titles within the map. A lot of nostalgia and memories would be a great way to enhance the experience for a dedicated FNAF user.

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GAMEPLAY: DON’T LOOK BACK

Security Breach is a new way to play games. Instead of being restricted to a single location, your character can roam freely across a vastly expanded map. This was a welcome change from the FNAF games. Open-world has brought many new terrors to your experience. You can do everything, from crawling through the vents to jumping into every hiding place you find. This title offers a whole new level of immersion. It’s more immersive than the hours spent on the previous three games.

If the map were not so large, this feature would be a great one. Your Fazwatch can help you navigate, but the sheer size makes it feel insufficient. Although there are miniature maps scattered around the globe as decorations, they will not be of any real use if you attempt to use them to find the right place. The maps are not in the same high definition as the rest of this title. It’s better to explore as much as possible and try to remember the location. Although neon lights can help you find the most important places to visit, it can be difficult to navigate the area once you have explored it.

A VARIETY OF NEW VAGABONDS

A new place means a whole new set of horrors. This game features several new characters, rather than the few that were in FNA 1 & 2. Some of these cursed characters include vent-dwelling, mechanical spiders and a disturbing nursery warden. Not all these characters have malicious intentions. While some bots will grab you and notify the crew, others are just there to make dramatic effects. I loved running around and finding out who was friendly. It’s not uncommon for players to distrust certain characters, even if they claim to want to help. Parts of me refuse to trust even after I’ve played the entire game. After the trauma of every game.

A BUTTERFLY EFFECT ENDING

You are given the option to leave the game at the end, as horror games often do. You’d expect to be tearing your hair out trying to make the final decision after hours of hair-raising chases, death-defying encounters, and other hair-raising activities. This is all I will say to avoid spoilers.

It was really disappointing to see the game ended abruptly. It was disappointing that the game abruptly ended after having tried two of the three options. It felt like the developers had spent years developing this new approach to the franchise, and then… just gave up. It’s difficult to say goodbye. It is unclear if they are preparing for another Security Breach. It was definitely anticlimactic.

GRAPHICS AND AUDIO: NIGHTMARE COME TO LIFE

Five Nights at Freddy’s Security Breach is a beautiful game. The graphics are not pixelated or clunky at any one point unless they’re hiding something. The robots are chasing you at seven feet, and everything moves quickly. There are a few bugs that can occur during these chases, which will give you a gentle reminder they are not real.

Moon can get stuck on any blocks that you drop in the nursery, for example. Their presence suddenly becomes less haunting than it should. Similar holds true for all other characters. They will chase you for as long as they want. They can chase you for as long as they want, even if you dive headfirst into a hiding place. Then suddenly you lose track of where your location is. This bug can ruin your immersion in the game, which is unfortunate because it could make it difficult to play from the beginning.

 

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FIVE NIGHTS IN FREDDY’S: FEDERITY BREACH REVIEW – DEATH BY GLOAMOUR (PC).
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