Diablo 4’s massive update fixes almost all the bad changes from previous patches
Diablo IV has received a new patch that brings with it many changes, undoing some controversial updates made previously.
Diablo III is a huge success. I expect it to be nominated for a lot of awards at the end of this year. The mobile game Diablo Immortal, which relies heavily on microtransactions, made as much money in a week. It reached a milestone sales of 666 million dollars in only five days, which is a great number. Blizzard has also sold the fastest game. These achievements don’t end. In recent weeks, the game was criticized for a patch that appeared to have nerfed one of its major classes. This seems to be rectified now.
The developers are releasing Patch 1.1.1 on the 8th of August. They have listened to fans loudly. To the delight of all players, it has been confirmed that the Barbarian, Sorcerer, Druid, and Necromancer Classes will be buffed.
Devs confirmed several general changes during a Campfire chat. As was reported By Dexerto. Druids and Necromancers’ minions will receive less damage from the Fire Breath, Fire Enchanted, and Electrified Obelisks of Elite Affixes. Temerity’s Barrier will now also be “based upon maximum life, and taken into account by checking conditions for the player to have a barrier”.
You’ll also be able to stack 99 Elixers to conserve space. Devs have also confirmed that gaining XP after reaching level 50 will be much more abundant, making it easier to reach level 100. It will cost less to alter your build, and mounted charge attacks can now pass through barricades. Overall, this update sounds solid. The full patch notes will be released today.