STELLARIS GETTING A NEW SITUATIONS SYSTEM IN PATCH 3.4
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STELLARIS GETTING A NEW SITUATIONS SYSTEM IN PATCH 3.4

STELLARIS GETTING A NEW SITUATIONS SYSTEM IN PATCH 3.4

STELLARIS IS GETTING A NEW SITUATIONS SYSTEM IN PATCH 3.4

Paradox Development Studio has described the new Situs system available in the sci-fi grand strategic game Stellaris, patch 3.0. Its goal is to improve how ongoing stories are told by giving players an interactive and informative interface through which they can experience current affairs events chains and creating a structure that allows them to add new content easily.

The progress of a Situation changes each month. It can be local or global. Your response will determine how it moves upwards or down. This eventually takes it to a new stage. It often triggers an event that continues the story. However, regular ticks can also be used.

Stellaris’ new System of Situations allows players to respond using different Approaches, whose effects are often felt over time. A bar is used to depict progress. It can be filled from left to right or in a straight line. Or it can start in the middle and trend towards either one.

Different colours can be used to indicate threat levels. When the progress bar reaches an ending, another event triggers, concluding the Situation.

The Situations system in Patch 3.4 will include both narrative and deficit situations similar to Europa Universalis IV’s disasters.

“Reworking Deficits was one of our top priorities when it came to using this aspect. Deficits can be described as a light switch. If you have a deficit (stockpile below 0 or negative income) for any resource, you will get all the penalties (which can be very harsh). All penalties are lifted once you have spent a month without a deficit. This is ,” developer diary 245 views.

“With our rework, you can be in a deficit and start a Situation. This Situation will begin at 25% and will get worse as you lose more income and balance. Your income and how much you’re losing will determine the rate at which it increases. A stockpile will slowly make the Situation fall; a positive income will accelerate it. 

Different empire types can have different penalties for deficits. Catalytic Empires may experience problems with their alloy output if they are in a food shortage.

The linked dev diary contains more information about the new Situations system and intends to add more variety to Stellaris. There are also a few features that might not be in patch 3.4.

STELLARIS GETTING A NEW SITUATIONS SYSTEM IN PATCH 3.4
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